My work on Space invaders continues, most of my day went with making the user able to shoot, and making the shot actually hit things, and the monster that gets hit gets terminated, and then when that was finally finished and I started working on another problem, my uncle thought it funny to make me write all the code for monster movement all over again, but this time the goal was not for the monsters to move, but for the monsters to move with a significantly lower amount of timer objects, but also with a lot less code.
And now most of that has been accomplished, now there are still a couple of bugs to fix, and a score system to add, but other then that, my game is starting to look pretty cool, I'll add some pictures in tomorrows post, and also of course, I'll make a total explanation of the whole game once it is finished.
I'll end todays post with a quote of one of the most important characters in history, Martin Luther King Jr.
“I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character.”'
-Rasmus Iversen
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